In this approach, the game adjusts the difficulty level in real-time based on the player’s performance. For example, if the player is doing well, the game might increase the difficulty by adding more enemy units or making existing units more powerful. If the player is struggling, the game might decrease the difficulty by reducing the number of enemy units or making them weaker.
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- Begin by setting the starting difficulty level to be relatively easy. This can be achieved by giving the player access to a strong arsenal of defensive towers and/or making enemy units relatively weak.
- Monitor the player’s performance in real-time as they progress through the game. If the player is doing well, increase the difficulty by adding more enemy units or making existing units more powerful. If the player is struggling, decrease the difficulty by reducing the number of enemy units or making them weaker.
- Use playtesting to fine-tune the balance of the game. Pay attention to how the player is faring and make adjustments as needed to ensure that the game is always challenging, but not overwhelming.
By following this approach, you can create a tower defense game that adjusts the difficulty level in real-time based on the player’s performance. This allows the game to provide a consistently challenging experience for players, while also avoiding situations where the game becomes too difficult or too easy.